STALKER Codexery — Data & Quality

We publish our audit record because accuracy claims should be checkable. Every entry on this site runs through an automated fact-audit pipeline (accuracy audit → source-grounded repair → visual QA); this page is generated from that pipeline's own report, not written by hand.

This is a fiction/fan codex: entries describe an in-universe canon. Our audits check canon and internal consistency — external fact-checking does not apply the way it does on real-subject codexes.

Last full accuracy audit: 2026-08-21 · 21 entries checked · 8 flagged · 11 issues confirmed · 8 corrected · 3 still open

Recent findings (audit lane, verbatim)

Marked One — The Marked One (Strelok) appears as a non-playable character in Call of Pripyat, not only in Shadow of Chernobyl and Clear Sky.

Marked One — The Marked One's survival is not solely due to equipment and artifacts; he was a modified test subject with unique psychic resistance from C-Consciousness experiments.

Clear Sky — The ending does not show Strelok waking in a white, clinical room being brainwashed with 'S.T.A.L.K.E.R.' tattooed on his exposed right arm; the ending cutscene shows Strelok waking up in a field (the Cordon) with amnesia, and the tattoo is on his left arm, no

Strelok — In the 'LORE' section, it states 'By Call of Pripyat, Strelok’s mission evolves into investigating the downed military helicopters and uncovering the truth about the Zone, not preventing a second emission.' This is incorrect. In Call of Pripyat, Strelok's miss

Duty Faction — The statement 'The Duty faction appears in Shadow of Chernobyl and Clear Sky, and has a major presence in Call of Pripyat' is factually incorrect because Duty does not appear in Clear Sky as a major faction; it has only a minor presence in Clear Sky.

PDA — The claim that all PDAs share the same interface and appearance regardless of faction is factually incorrect; in Call of Pripyat, faction-specific PDAs have distinct color schemes and interface styles.

Health System — Ignoring hunger does cause gradual health loss in Shadow of Chernobyl, so it is not purely cosmetic.

Health System — Bleeding does not stop on its own in the base game of Shadow of Chernobyl; it requires bandages or medkits.

Cordon — The entry states that Duty is a primary faction in Cordon, but in Shadow of Chernobyl, Duty does not have a permanent presence in Cordon; the only faction outpost there is the military checkpoint, and the player encounters Bandits and loners, not Duty.

Cordon — The entry says Cordon connects directly to Agroprom; in Shadow of Chernobyl, Cordon connects directly to the Garbage, and from the Garbage to Agroprom, not directly to Agroprom.

Gravity Anomaly — The claim that the Zone's anomalies are caused by a second Chernobyl disaster in 2006 is incorrect; in the game canon, the anomalies are caused by the C-Consciousness experiment, not the disaster itself.

Open data

All content is fetchable as JSON at /data/content/ · llms.txt · sitemap

Corrections

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